Your screen is to small to play this game.
Take a trip to the grocery store in this relaxing food shopping game. Try to catch the falling food in your shopping cart. But only catch what's on your shopping list, nothing more, nothing less. Have Fun!
Do you like to go shopping, and also enjoy to play a free online flash game? If you are in the same mood as us today, you probably would like to play the free online Shop til you Drop browser game right now. Am I right? ;)
Use the left and right arrow keys to control your shopping cart.
Shop til You Drop is an American game show that aired on various broadcast television networks from 1991-2006. The series was hosted by Pat Finn from 1991-2002, followed by JD Roberto from 2003-2005. Co-hosts/announcers included Mark L. Walberg (1991-1994), Jason Grant Smith (1996-1997), Dee Bradley Baker (1997-2002), and Don Priess (2003-2005). The show ran on Lifetime from July 8, 1991 to September 30, 1994, with reruns aired until May 31, 1996. The show was produced by Stephen Brown. After four months, the show moved to The Family Channel as The New Shop til You Drop, produced by David M. Greenfield and later David Sittenfeld, where it ran from September 30, 1996 to August 14, 1998.
A retailer or shop is a business that presents a selection of goods or services and offers to sell them to customers for money or other goods. Shopping is an activity in which a customer browses the available goods or services presented by one or more retailers with the intent to purchase a suitable selection of them. In some contexts it may be considered a leisure activity as well as an economic one. The shopping experience can range from delightful to terrible, based on a variety of factors including how the customer is treated, convenience, and mood. The shopping experience can also be influenced by other shoppers. For example, research from a field experiment found that male and female shoppers who were accidentally touched from behind by other shoppers left a store earlier than people who had not been touched and evaluated brands more negatively, resulting in the Accidental Interpersonal Touch effect.